Stress Reliever – A Social Responsibility of Mobile Phone Software Engineers and Businessmen
Kashif Nazar Khan1*, Muhammad Shoaib Arshad1, Matthew Pinkerton2 and Ikpe-etim Nathan Obomufok2
Associate Professor, Human Resource Management at Trinity Business School, Ireland
Submission: February 26, 2019; Published: March 07, 2019
*Corresponding author: Kashif Nazar Khan, Research Scholar, Comsates Institute of Technology, Chak Shahzad, Islamabad
How to cite this article: Kashif NK, Muhammad SA, Matthew P, Ikpe-etim NO. Stress Reliever – A Social Responsibility of Mobile Phone Software
Engineers and Businessmen. Ann Soc Sci Manage Stud. 2019; 3(2): 555606. DOI: 10.19080/ASM.2019.03.555606
In this paper, we have proposed to the mobile scientists about a social responsibility to take care about the health of the users by designing a computer-based mobile game so that it could behave intelligently and interactively for stress relieving and health care rather than the traditional leisure. Our study explores the efficacy of intelligent games to keep the interest of a user in computer and mobile usage that helps in the reduction of stress. This review paper highlights the need of social responsibility during the process of App development for mobile phone users.
Keywords: Health Care; Stress Reliever; Game Theory; Algorithm; Social Responsibility
Every human being becomes a victim of stress at any stage of his/her life. Millions of people consult doctors to help in curing stress-related issues whereas others try to participate in social gatherings to get them cured. Stress and anxiety lead to traumatic effects and is exposed substantially in low and middle-income countries . Various researches of stress found that different games help people release stress. Computer and mobile games also achieved importance helping in the reduction of stress in users. According to a study in 2007, a stress relief game reduced cortical (stress hormone) levels by 17 percent in people who played the game five minutes a day .
By implementing E-Commerce in the business process, industries are exhibiting the corporate social responsibility . Electronic games like Computer, Mobile or Video Games which became popular among teens during 1980s had not only been a source of entertainment but acted as a stress reliever of various factors like over work, depression or anxiety . American Psychological Survey conducted in 2009, concluded that the main causes of stress are a workplace, family relationship matters and social responsibilities especially in the family  and different cultures because corporate social responsibility has a varying look with different culture . Health care of the users is also the social responsibility of the firms designing mobile apps for certain cultures. Stress can be released by sharing emotions with someone or diverting the thoughts to some relaxing modes like games.
The games keep track of a user’s actions and decide intelligently which best next level should be provoked to the user for keeping his/her interest in the game. In several experiments it has been observed that after playing stress relief game, users become less distracted by rejection, help releasing their stress and anxiety. Today, technology is so advanced that many procedures are controlled through robots and the gesture recognition . Therefore, advancement in the mobile applications for social science advancement is also possible.
The intelligence in the game is being used by researchers as the realistic/intelligent behavior of game characters. Previous studies show that computer and mobile games can provide an active, motivational way for depressed people to access the situation and decide accordingly in a positive way . Game development is becoming more and more challenging because of current exponential growth in software development industries.
Hence, a framework of the intelligent game can be proposed to soothe down the stress conditions of a person based on his/her psychological and mental conditions. The proposed algorithm intelligently determines the difficulty level (Intelligence Level Determination) on getting two inputs, one through Psychological Stress Calculator, and other through the performance of the user on the game.
The game will be functioned on following dynamics to behave intelligently:
a. Adjust the difficulty level to be presented next to the
b. Record user’s capability to play/control the moves.
c. Adjust game’s prototype according to the user’s mental
stress or condition.
The stress relief game can be played on different platforms
like single user, multi-users, over the internet and on hand held
devices. The game will help the user in relieving stress/depression
to some extent.
Game intelligence has been introduced in games using AI
techniques. Intelligence can be defined in several ways depending
upon the game. The individual sport games like car racing etc.,
where the environmental factors are considered, the game near
to nature has been considered as intelligent i.e. behavior of the car
according to the environment, e.g. on a bumpy or slippery road, is
it functioning like a car in reality, what is the effect of cold, snow,
clean, hot weather etc.; and what happens in case of accidents. How
this car being affected by other cars passing near it. How the noise
of other objects affects this one. If all these factors are considered
while developing the game and the effects are as similar as in real
life, then the game is an intelligent game.
Similarly, in strategy games like a case of a fighting video game,
if a bullet hits a person on arm or leg, he should not be considered
as dead, but behave in a natural way, either he should continue to
fight or try to escape from the scene . Effects of a blast near a
person should be as like as natural. The behavior of enemies, like
their movements, sounds, words should make the game character
behaving accordingly in a natural manner.
Social Network Games (SNG) are game applications made
available through Social Networking Websites (SNSs), where
users play the game with members of their social network, as
articulated on the website . These games often take advantage
of the social features of SNSs, including access to a list of people
interested in the same kind of games. SNGs are a type of networked
game. Although computer games were traditionally considered
a solitary medium that instigates unsocial behavior, networked
games help form a new venture of social phenomenon. Social
network games (SNGs) differ from traditional networked games
because one could be able to play the game with the people having
the same interests.
In the field of social responsibility and corporate transparency,
researchers have focused on earnings transparency . which
may assist to adhere the unattended wants of the community.
A limitation of common mobile games is that players quickly learn
the position and behavior of characters . Software developers
program these characteristics in such a way that after playing
the game for a couple of times, the user learns exactly how the
character will act in a specific situation. The game eventually
bores, because the player needs only to execute a learned script to
defeat the character and overcome all the hurdles he faces.
This pattern has sparked increasing interest in the usage of
computational intelligence techniques to control the actions of
computer characters, rather than relying on simple heuristics or
rule-based systems. Computations, neural networks are being
adopted to let software characters learn from their own experience
and to predict what a player might do next by taking appropriate
actions to meet their own challenges. In this way the game can
remain continually novel, posing new tests for the player each
time he plays . Online games over the internet should behave
like the human on the other side of the computer. The actual user
should not judge either he is playing with a computer or a human.
A chit chat could be in place with the game .
Games are of different kinds - ranging from single user games
to multiple user games. Social Networking Games could be more
effective, as a user can interact with a person of his/her own choice
or habits and can share the problems/thoughts with each other
. For further advancement, at first phase, we have identified
the need and described our theme to a simple single user game to
redress the stress issues of the mobile users. Our next article will
describe the algorithm to design such game.